iPi Soft

Motion Capture for the Masses

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Archive for the ‘All’ Category

Faster Tracking / Export Enhancements Release

Posted on: April 20th, 2017

Faster Tracking / Export Enhancements Release

New software release 3.5.0.214 includes:

N E W    F E A T U R E S:

  • New fast tracking algorithm for depth sensors (BETA version). To use it, turn on Use fast tracking algorithm (BETA) checkbox on Tracking tab.
    • Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.
    • Available for single-actor projects, and single-GPU configurations.
Tip: If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via Help > Manage GPU Usage menu.
  • Improvements in animation export.
    • New control on Export tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.
    • The motion is now correctly transferred to imported characters with separate Root bone and Hips/Pelvis bone. You can map hips motion either to Root or to Hips/Pelvis. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.
    • Support for FBX format 7.5 (2016)
    • Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.
Note: Built-in rig for Blender has been removed, because there is no need in change of axes orientation for modern versions of Blender.
  • Allow to select flashlight color for marker detection during calibration (useful in case of light background).
  • Added hints about GPUs to progress bar area during tracking.
  • Showing dialog with common actions available for the exported file after animation export and video export operations.

B U G    F I X E S:

  • Program crashed in case of window resizing during video export.
  • Program crashed on certain errors when opening target character and animations. Now errors are reported.
  • Automation Add-on could hang in rare cases during events sending.
  • Fixed GPU memory leaks on project open / close operations and during calibration.

U N D E R    T H E    H O O D:

  • Improved automatic floor detection both for RGB cameras and depth sensors
  • Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.
  • Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.
  • Using FBX SDK 2017.1 for handling FBX files.
  • Fixed speed degradation issue during calibration using board for depth projects.
  • For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU.

iPi Softs’s CEO Chat with Renderosity Magazine

Posted on: February 6th, 2017

Renderosity Magazine spoke with Michael Nikonov, iPi Soft’s founder and chief technology architect, to get his take on the evolution of our company and the markerless motion capture industry overall.

http://renderositymagazine.com/future-of-markerless-motion-capture-a-chat-with-ipi-soft-founder-michael-nikonov-cms-1008

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Post Magazine Outlook 2017: iPi Soft’s CEO Interview

Posted on: January 12th, 2017

Post Magazine Outlook 2017: iPi Soft’s CEO Interview

Michael Nikonov, iPi Soft’s Founder and Chief Technology Architect, talks about the challenges mocap technology developers face in terms of accuracy and realtime performance and about company plans for 2017.

http://www.postmagazine.com/Publications/Post-Magazine/2016/December-1-2016/Outlook-2017-iPi-Soft-The-challenges-facing-mark.aspx

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Post Perspective’s Behind the Title: Iloura lead animator Dean Elliott

Posted on: November 10th, 2016

Post Perspective’s Behind the Title: Iloura lead animator Dean Elliott

In the latest Post Perspective “Behind the Title” feature, Dean Elliott, lead animator at Iloura, talks about the role of iPi Mocap in the studio’s production pipeline on projects like “Game of Thrones”. The software is also being used on the upcoming feature film “Underworld: Blood Wars,” scheduled for release in early January.

http://postperspective.com/behind-title-iloura-lead-animator-dean-elliott/

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Faster Tracking Algorithm Released

Posted on: October 13th, 2016

New software release 3.4.12.208 includes:

N E W    F E A T U R E S:

Increased speed of tracking operations.

  • Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors.
  • For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.
  • For slow video cards speed increase is substantially lower.
  • For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)
  • For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option.

Iloura Testimonial Quote

Posted on: October 6th, 2016

Iloura Testimonial Quote

Iloura, the leading Australian-based animation and visual effects studio, first began using iPi Motion Capture (iPi Mocap) in 2012 when a staff member began experimenting with it on a personal project. That success led to a greater investment by the studio, which now includes a designated mocap space with nine PlayStation cameras. The motion capture solution was used by Iloura throughout season 6 of HBO’s hit show Games Of Thrones (GoT) during pre-production and production, including the “Battle of the Bastards” episode for which the studio was honored with an Emmy Award for Outstanding Special Visual Effects at the 2016 Primetime Creative Arts Emmy Awards.

In addition, their work on GoT earned Iloura top honors at the 2016 AEAF (Animation & Effects Awards Festival), winning a Gold Award in the TV Series category.

“iPi Mocap was used to extend the scale of the armies in the key battle scene, particularly when they were in formation facing each other,” Nick Tripodi, Iloura Head of Animation said. “Using iPi Mocap allowed us to generate a library of vignettes we could drop into any number of shots, as well as customize specific animation as required. We fed the cleaned up mocap animation into our crowd-related VFX platform to generate the large number of troops required to successfully generate the large crowd shots.”

Adds Dean Elliot, Iloura Lead Animator: “iPi Mocap is an incredibly reliable production tool. Once we had accurate dimensions for our actors, the software gave us a good solve 98 percent of the time. The main advantage of using iPi Mocap was that actors didn’t have to suit up before capturing a performance. The ability for one artist to handle the entire capture process — from performance and data management to processing — streamlined the workflow for us. It was cost effective, fast to capture and fast to process.”

Click here for a behind the scenes look at Iloura’s work on “Battle Of The Bastards” episode of Game Of Thrones: https://vimeo.com/172374044

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Inverview to Broadcast Bridge about iPi Automation Add-on

Posted on: September 16th, 2016

Inverview to Broadcast Bridge about iPi Automation Add-on

Jay Ankeney writing for Broadcast Bridge recently spoke with Pavel Sorokin at iPi Soft about the company’s new Automation Add-On feature.

“Modern animation production has very complex pipelines,” Sorokin said, “and our iPi Automation Add-On allows them to create scripts that can alleviate repetitive motion tracking tasks. They use our software to create command sequences, and then apply those motions to automate various different characters.”

Learn more from the full inverview:
https://www.thebroadcastbridge.com/content/entry/6492/ipi-soft-automation-add-on

Further Improvements of Jitter Removal

Posted on: September 15th, 2016

New software release 3.3.9.205 includes:

N E W    F E A T U R E S:

  • Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).

 

B U G    F I X E S:

  • Biomech Add-on free trial activation did not work.
  • Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.
  • Memory leaks in jitter removal.
  • Crashed if timeline slider is clicked during jitter removal or tracking operation.

 

U N D E R    T H E    H O O D:

  • Improved responsiveness of user interface during jitter removal on computers with slow video cards.

Congrats to Iloura for its Emmy win for VFX in Game of Thrones

Posted on: September 14th, 2016

Congrats to Iloura for its Emmy win for VFX in Game of Thrones

iPi Soft congratulates our customer Iloura, the leading Australian-based animation and visual effects studio, on winning a 2016 Emmy Award for Outstanding Special Visual Effects for its work on the hit HBO series, Game of Thrones (GoT) the “Battle Of The Bastards” episode. Iloura used our iPi Motion Capture software throughout GoT for pre production and production to generate a library of vignettes they could use to drop into a number of shots and also for custom shot specific animation. Stay tuned for more details to follow on the Iloura iPi Mocap workflow.

Faster Jitter Removal Released

Posted on: September 1st, 2016

New software release 3.3.8.204 includes:

N E W    F E A T U R E S:

  • Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).
  • Trajectory filter is improved for noisy data.

B U G    F I X E S:

  • Tracking operations of multiple depth sensors projects failed with exception on some models of Nvidia cards using drivers 372.54, 372.70.