iPi Soft

Motion Capture for the Masses

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Archive for the ‘News’ Category

Post Magazine Outlook 2017: iPi Soft’s CEO Interview

Posted on: January 12th, 2017

Post Magazine Outlook 2017: iPi Soft’s CEO Interview

Michael Nikonov, iPi Soft’s Founder and Chief Technology Architect, talks about the challenges mocap technology developers face in terms of accuracy and realtime performance and about company plans for 2017.

http://www.postmagazine.com/Publications/Post-Magazine/2016/December-1-2016/Outlook-2017-iPi-Soft-The-challenges-facing-mark.aspx

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Post Perspective’s Behind the Title: Iloura lead animator Dean Elliott

Posted on: November 10th, 2016

Post Perspective’s Behind the Title: Iloura lead animator Dean Elliott

In the latest Post Perspective “Behind the Title” feature, Dean Elliott, lead animator at Iloura, talks about the role of iPi Mocap in the studio’s production pipeline on projects like “Game of Thrones”. The software is also being used on the upcoming feature film “Underworld: Blood Wars,” scheduled for release in early January.

http://postperspective.com/behind-title-iloura-lead-animator-dean-elliott/

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Faster Tracking Algorithm Released

Posted on: October 13th, 2016

New software release 3.4.12.208 includes:

N E W    F E A T U R E S:

Increased speed of tracking operations.

  • Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors.
  • For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.
  • For slow video cards speed increase is substantially lower.
  • For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)
  • For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option.

Iloura Testimonial Quote

Posted on: October 6th, 2016

Iloura Testimonial Quote

Iloura, the leading Australian-based animation and visual effects studio, first began using iPi Motion Capture (iPi Mocap) in 2012 when a staff member began experimenting with it on a personal project. That success led to a greater investment by the studio, which now includes a designated mocap space with nine PlayStation cameras. The motion capture solution was used by Iloura throughout season 6 of HBO’s hit show Games Of Thrones (GoT) during pre-production and production, including the “Battle of the Bastards” episode for which the studio was honored with an Emmy Award for Outstanding Special Visual Effects at the 2016 Primetime Creative Arts Emmy Awards.

In addition, their work on GoT earned Iloura top honors at the 2016 AEAF (Animation & Effects Awards Festival), winning a Gold Award in the TV Series category.

“iPi Mocap was used to extend the scale of the armies in the key battle scene, particularly when they were in formation facing each other,” Nick Tripodi, Iloura Head of Animation said. “Using iPi Mocap allowed us to generate a library of vignettes we could drop into any number of shots, as well as customize specific animation as required. We fed the cleaned up mocap animation into our crowd-related VFX platform to generate the large number of troops required to successfully generate the large crowd shots.”

Adds Dean Elliot, Iloura Lead Animator: “iPi Mocap is an incredibly reliable production tool. Once we had accurate dimensions for our actors, the software gave us a good solve 98 percent of the time. The main advantage of using iPi Mocap was that actors didn’t have to suit up before capturing a performance. The ability for one artist to handle the entire capture process — from performance and data management to processing — streamlined the workflow for us. It was cost effective, fast to capture and fast to process.”

Click here for a behind the scenes look at Iloura’s work on “Battle Of The Bastards” episode of Game Of Thrones: https://vimeo.com/172374044

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Inverview to Broadcast Bridge about iPi Automation Add-on

Posted on: September 16th, 2016

Inverview to Broadcast Bridge about iPi Automation Add-on

Jay Ankeney writing for Broadcast Bridge recently spoke with Pavel Sorokin at iPi Soft about the company’s new Automation Add-On feature.

“Modern animation production has very complex pipelines,” Sorokin said, “and our iPi Automation Add-On allows them to create scripts that can alleviate repetitive motion tracking tasks. They use our software to create command sequences, and then apply those motions to automate various different characters.”

Learn more from the full inverview:
https://www.thebroadcastbridge.com/content/entry/6492/ipi-soft-automation-add-on

Further Improvements of Jitter Removal

Posted on: September 15th, 2016

New software release 3.3.9.205 includes:

N E W    F E A T U R E S:

  • Further increase of jitter removal speed. Improved algorithm is 10-20% faster compared to the previous release. Speed increase depends on particular hardware (GPU and CPU).

 

B U G    F I X E S:

  • Biomech Add-on free trial activation did not work.
  • Periodic Auto-Save did not work in jitter removal. Now the project is saved every 30 seconds.
  • Memory leaks in jitter removal.
  • Crashed if timeline slider is clicked during jitter removal or tracking operation.

 

U N D E R    T H E    H O O D:

  • Improved responsiveness of user interface during jitter removal on computers with slow video cards.

Congrats to Iloura for its Emmy win for VFX in Game of Thrones

Posted on: September 14th, 2016

Congrats to Iloura for its Emmy win for VFX in Game of Thrones

iPi Soft congratulates our customer Iloura, the leading Australian-based animation and visual effects studio, on winning a 2016 Emmy Award for Outstanding Special Visual Effects for its work on the hit HBO series, Game of Thrones (GoT) the “Battle Of The Bastards” episode. Iloura used our iPi Motion Capture software throughout GoT for pre production and production to generate a library of vignettes they could use to drop into a number of shots and also for custom shot specific animation. Stay tuned for more details to follow on the Iloura iPi Mocap workflow.

Faster Jitter Removal Released

Posted on: September 1st, 2016

New software release 3.3.8.204 includes:

N E W    F E A T U R E S:

  • Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).
  • Trajectory filter is improved for noisy data.

B U G    F I X E S:

  • Tracking operations of multiple depth sensors projects failed with exception on some models of Nvidia cards using drivers 372.54, 372.70.

iPi Automation Add-on Released

Posted on: July 14th, 2016

iPi Automation Add-on Released

New Feature Integrates Motion Capture Software Functionality Into Third Party

Animation and Biomechanical Analysis Production Workflows

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July 14, 2016iPi Soft, LLC, developers of the iPi Motion Capture line of markerless motion capture technology, today announced the availability of iPi Automation Add-On. The new Automation Add-On tool allows third party software developers to integrate motion capture tracking of human body motions using the company’s iPi Recorder and iPi Mocap Studio software applications.

Additionally, the  new tool enables the automation of repeated tasks and custom workflows – a particular benefit for high-end animation production in entertainment; and for tracking and visualization of motion capture data for medical, sports analysis and movement science applications.

“We’re pleased to offer third party software developers, and technically advanced users, this new means of accessing the benefits of iPi Motion Capture,“ Michael Nikonov, iPi Soft’s Chief Technology Architect, says. “The new Automation Add-on capabilities are designed to streamline integration of iPi Motion Capture into third party workflows for improved ability to send commands and get results of complex motion capture data. This is also a useful and cost effective solution for high-end visual effects and animation studios who need to automate frequently repeated sequences of operations and for healthcare .”

The Automation Add-On, which allows users to control iPi Recorder and iPi Mocap Studio via external application by sending JSON commands via Windows dll, is currently in beta testing with biomechanical software development company Anatomical Engineering for application use in the physical therapy and rehabilitation industry.

iPi Automation Add-On Pricing

The iPi Automation Add-On is activated using iPi Mocap Studio and requires a separate license key. Pricing for a one-year license is $495. More information can be found here:

http://ipisoft.com/software/automation-add-on/

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Stephan Bugaj Testimonial Quote

Posted on: May 18th, 2016

Stephan Bugaj Testimonial Quote

We’re always excited to hear from iPi Soft customers who are using our software to push creative boundaries. For the past several years, Stephan Bugaj, independent filmmaker, VR & game director, writer and creative visionary, has been experimenting with iPi Motion Capture – first during his time at Pixar Animation Studios, and now on several independent projects. He shared his positive impressions with us:

“Whether you’re producing an animation or game project for final release, or just prototyping a new idea, iPi Motion Capture is an incredibly cost effective and easy-to-use solution for full-body motion capture using hardware you probably already own — and if you don’t, it’s also incredibly cost effective.”

“For not a lot of money you get a mocap solution with quite usable results without an excessive amount of cleanup. Finally the little guy can play with the big boys when it comes to mocap animation.”

You can learn more about Stephan as follows:

Website
LinkedIn
Twitter