iPi Soft

Motion Capture for the Masses

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Archive for the ‘Press Release’ Category

The Boy and His Robot

Posted on: February 5th, 2014

iPi Soft Motion Capture Technology Accelerates
Post Production Workflow For “The Boy and His Robot”

First-Ever Asian Mecha Live-Action and Animated Feature Film Series Leverages Markerless iPi Motion Capture Software Using Sony PS Eye Game Webcams

MOSCOW, RUSSIA, February 05, 2014 – iPi Soft, LLC, announced that the company’s line of markerless iPi Motion Capture technology will be used to capture all the motion in the ground-breaking live-action mecha feature film, “The Boy and His Robot (TBAHR)”. Directed by Rich Ho, founder of the award-winning Singapore-based production company Richmanclub Studios, the film marks the first time iPi Motion Capture’s six Sony PS Eye gaming webcams set up was used for main actors and robot action, proprietary crowd simulation and more.

Read full press-release>>

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Rodeo FX work on “Now You See Me”

Posted on: November 15th, 2013

Rodeo FX Turned To iPi Motion Capture to Create Key Scene in Summit Entertainment’s “Now You See Me”

Markerless Motion Capture Solution Rises to the Occasion for Pivotal Sequence Set in Las Vegas MGM Grand Arena

MOSCOW, RUSSIA, NOVEMBER 18, 2013 – The summer blockbuster “Now You See Me”, which has grossed more than $350 million USD worldwide since Summit Entertainment, a LIONSGATE (NYSE: LGF) company, released the film in the US, features several complex visual effects sequences created by Montreal-based studio Rodeo VFX. But none proved more challenging than a key scene set at the MGM Grand in Las Vegas – aided immeasurably by iPi Soft’s markerless motion capture solution iPi Motion Capture.

Read full press-release>>

 

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iPi Soft Returns As Sponsor At Machinima Expo On November 17

Posted on: November 14th, 2013

iPi Soft Returns As Sponsor At Machinima Expo On November 17

Latest Version of Markerless Motion Capture Will Be Awarded To Grand Prize Winner of Filmmaking Contest

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MOSCOW, RUSSIA, NOVEMBER 13, 2013 — iPi Soft, developers of the advanced markerless motion capture software iPi Motion Capture will again be sponsoring Machinima Expo, the six-year-old virtual event that takes place on November 17 from 10 a.m. to 4 p.m. PST on the event website via their Ustream channel. They will also embed pre-recorded programming and film premieres into their main website and on the Expo Facebook site and Twitter channel.

The Machinima Expo is an annual festival that celebrates the art of machinima, a form of 3D animation using a real time game engine. Although machinima grew out of the game community, several software companies like Moviestorm, Reallusion and Linden Labs Second Life have created real-time engines that are specifically designed to create machinima content.

iPi Soft is an official sponsor of the event and will offer one iPi Motion Capture Standard license to the Grand Jury prize winner of the Machinima Expo Film Competition.

“This is our second time being part of this important event celebrating creativity and we continue to be amazed at the brilliant ways machinima filmmakers are incorporating motion capture into their art,” Michael Nikonov, iPi Soft’s Founder and Chief Technology Architect says. “Motion capture is such an expressive medium for machinima filmmakers and our goal remains to provide content creators with the ultimate solution for creating believable 3D character motion conveniently and affordably without the need of a studio space, special lighting or background.”

Machinima Expo is co-produced by Ricky Grove, who has been at the forefront of the machinima community as a voice actor and sound designer for over 10 years. He’s also a contributing editor for the respected renderosity.com website and recently called iPi Motion Capture 2.0 “an excellent application that will continue to get better.”

“iPi Soft’s motion capture software is changing the way that machinima directors animate their films,” Grove says. “Forget the clunky, robotic character animation that you see in many machinima films. iPi Soft lets you to quickly animate characters realistically right in your living room. We’re proud to partner again with iPi Soft to present this cost-effective and simple method of ‘motion-capture for the masses.’”

About iPi Soft:

Launched in 2008 by CEO and Chief Technology Architect Michael Nikonov, iPi

Soft, LLC is the Moscow-based developer of iPi Motion Capture, a markerless motion capture software tool that uses sophisticated image processing and computer vision algorithms to recognize and track the human body. The company’s breakthrough technology digitizes the movement of a human skeleton, rendering it in expressive 3D characters for video games or computer generated films. Additional information on iPi Soft is available at http://www.ipisoft.com.

All trademarks contained herein are the property of their respective owners.

Media Contact

Vicky Gray-Clark/Ambient Public Relations

p. 408-318-1980 e. vicky@ambientpr.com

Ray Ecke/Right Word Media

p. 973-726-3797 e. ray@rightwordmedia.com

GFC’s Anthony Hoit Talks at The World Animation & VFX Summit

Posted on: November 2nd, 2013

MEDIA ALERT

Graphic Film Company’s Anthony Hoit Talks About iPi Motion Capture
At he World Animation & VFX Summit, Nov. 3-6, Marina Del Rey, CA
VFX Artist Will Discuss His Mocap Work On Upcoming
“Night of the Living Dead: Origins 3D” At Previz Session
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iPi Soft, the developers of the markerless motion capture solution iPi Motion Capture, is pleased to announce that Anthony Hoit, Systems Lead at The Graphic Film Company, Los Angeles, CA, will be speaking about the role the software played in film previsualization at the World Animation & VFX SummitNovember 3 – 6, 2013 at the California Yacht Club, Marina Del Rey, Calif.

Now in its second year, the Summit connects studio executives, producers, agents, distributors with high-level animation and visual effects professionals for three days of panels, screenings and networking.

Introduced in 2009, iPi Motion Capture has been gaining momentum as a professional and reliable alternative for capturing animation data without the need for expensive greenscreen stages, clumsy sensor suits with reflective markers or a team of technicians. The software uses sophisticated image processing and computer vision algorithms to recognize and track the human body. The digitally captured movement is then applied to a 3D character and rendered as part of a video game or a computer generated movie.

Session Highlight

Session: “VFX: The Importance of Previz”
Date/Time: Tuesday, November 5, 2:15 – 3:15 p.m.

Moderated by David Cohen, Senior Features Editor, Variety, Hoit will join panelists to discuss the growing importance of previsualization and the opportunity it affords filmmakers to explore visual sequences, VFX shots, stunts, technical solutions and more, using 3D animation and virtual environments. Further session details are available here

The Graphic Film Company is a  full service post-production visual effects house and film production studio founded in partnership with Simon West Productions (Con Air, Lara Croft :Tomb Raider, The General’s Daughter, When a Stranger Calls). Hoit, who is responsible for the company’s motion and facial capture technology, has relied on the iPi Motion Capture for several years. Most recently, the software was an integral part of the previs pipeline on Night of the Living Dead: Origins 3D, scheduled for release in early 2014. GFC has also relied on iPi Motion Capture for the upcoming Thunder Run, a war drama to be released in 2015, as well as the epic opening sequence of Expendables 2, released in 2012.

At the World Animation and VFX Summit, Hoit will show a video clip demonstrating the iPi Motion Capture rig and its role in improving the speed and efficiency of its previs pipeline on Night of the Living Dead: Origins 3D and other feature film projects.

Previsualization has become such an important aspect of our digital filmmaking pipeline, says Hoit. Having access to tools like iPi Mocap gives us the flexability to multi-person tracking that helps us easily and quickly generate an expanded range of unique motions to incorporate into our animations and live action sequences. I’m looking forward to sharing our previz experiences with the Animation & VFX Summit attendees.

The World Animation and VFX Summit

The World Animation and VFX Summit takes place as follows:

Location:
California Yacht Club
4469 Admiralty Way
Marina Del Rey, CA
90292(818) 883-2884
Date and Time:
November 3 – 6, 2013

Conference session times and agenda are available here

Members of the Press:

Hoit will be onsite at the Summit on November 5 from 10:00 a.m. until 4:00 p.m., and available for one-on-one briefings except from 2:15 pm — 3:15 pm during his presentation.

Please contact Vicky Gray-Clark, Ambient Public Relations, , (408) 318-1980 to schedule an appointment.

Alternate briefing opportunities are available to those not attending the conference by phone/Skype.)

Additional information on iPi Soft is available as follows:

Website: http://www.ipisoft.com
Facebook: Motion Capture Software from iPi Soft
Twitter: https://twitter.com/iPiSoft

Media Contact
Vicky Gray-Clark / Ambient PR /  / 408-318-1980
Ray Ecke /Right Word Media /  / 973-726-3797

All trademarks contained herein are the property of their respective owners.

Take On Blake

Posted on: August 26th, 2013

iPi Soft Helps We Are Formation Score With ‘Take On Blake’ Facebook Game For Kia Optima

London-Based Design Animation Studio Uses Leading Markerless Motion Capture Solution To Create Realistic Slam Dunks And Other Basketball Moves

Los Angeles Clippers star forward Blake Griffin may be known for his impressive slam-dunk ability, but to capture those skills in 3D animation London design/animation studio We Are Formation turned to iPi Motion Capture to provide a layer of authenticity to Take On Blake – a Facebook game for auto maker KIA’s Optima car that allows players to create their own animated avatar and compete in a slam dunk contest against the NBA star.

Read full press-release>>

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Making of Video

iPi Soft Unveils Multi-Person Tracking And Multiple GPU Support Features

Posted on: August 7th, 2013

iPi Soft is pleased to announce that we added multi-person tracking functionality and multiple video cards support for increased tracking speeds, as well as batch processing and support for eight Sony PS Eye cameras (up from six in previous version). See more info in Release Notes.

Responding to the demands of our growing customer base of filmmakers, animators and videogame developers, the new capabilities are free to all Standard license owners. Limited-time discount! Over 30% discount offer for new customers and owners of Basic and Express licenses is valid till August 25. Details and pricing and available here.

Read full press-release (PDF)>>

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Dead On Arrival

Posted on: June 11th, 2013

N3V Games’ New “Dead On Arrival 2” Mobile Game Captures Zombie Motion
with iPi Motion Capture.

“iPi Motion Capture was used extensively in the development of all the characters within the game,” Paul Olsen, Director/Studio Head says. “Using the technology saved us countless weeks of character animation production and gave us stunning results that looked triple A in a fraction of the time it would take to do the work manually with highly-skilled animators.”

Read full press-release>>

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iPi Motion Capture Now Available Through The Valve Steam Store

Posted on: March 28th, 2013

iPi Motion Capture now available through the Valve Steam Store. 50 million gaming community members gain access to iPi Soft’s popular and affordable motion capture solution. Read in PDF>

iPi Motion Capture Now Available Through The Valve Steam Store

50 Million Gaming Community Members Gain Access To iPi Soft’s Popular and Affordable Motion Capture Solution

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iPi Soft-Valve Store screenshot

MOSCOW, RUSSIA March 27 – iPi Soft LLC, developer of the iPi Motion Capture™, announced that its acclaimed markerless motion capture solution is now available in the Valve Steam Store: http://store.steampowered.com/app/221200/

The move provides the 50 million members of the Valve gaming community with an optimized and integrated version of the mocap solution that is currently in use at some of the entertainment industries top game developers, visual effects/animation studios and independent filmmakers.

Source Filmmaker is the Steam Store’s own state-of-the-art movie making tool, built and used by Valve to make movies inside the Source game engine. Because SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa.

For iPi Soft Founder and Chief Technology Architect Michael Nikonov, having iPi Motion Capture become part of this hugely popular and respected gaming platform, represents a key stepping-stone in the technology company’s growth.

“As any serious gamer knows Valve and Steam Store are the pinnacle of gaming – whether it’s the games they’ve developed or the community surrounding gaming overall,” Nikonov says.

“Having our product available to their 50 million members is both an honor and a great opportunity to show just how powerful our markerless mocap solution can be to game developers at all levels. We look forward to seeing how our product is used by the many creative professionals and hobbyists who call Valve home.”

The Valve Steam Store is the world’s largest online gaming platform that guarantees instant access to more than 2000 game titles (“Half-Life 2,” “Team Fortress,” “Counter-Strike,” “Left 4 Dead” and “Portal 2” among many others), and provides a direct pipeline that connects its 50 million active users to each other.

Pricing and Availability

Details and pricing for iPi Motion Capture are available via the Steam Store at http://store.steampowered.com/app/221200/.

Editors Note:

Michael Nikonov will be attending the Game Developers Conference in San Francisco March 25 – March 29 and is available to talk about iPi Soft, it’s markerless motion capture solution and the mocap industry in general. Please contact Vicky Gray Clark at or 408-318-1980 to set-up a meeting at GDC.

Press Release in PDF>

Game On For iPi Soft And Halo 4

Posted on: March 11th, 2013

Game On For iPi Soft And Halo 4 :

iPi Motion Capture played a key role for Vancouver design/animation studio The Sequence Group on “Halo 4”-one of the most successful videogame releases of 2012.

The studio produced over twenty minutes of original content, including eight “Terminal” animations – hidden content within the game that players can access providing detailed backstory about the characters and the new Halo world.

Read details here:
http://www.prweb.com/releases/2013/3/prweb10514154.htm

Press release in PDF>

iPi Soft Announces Monthly Filmmaking Contest

Posted on: October 17th, 2012

iPi Soft Announces Monthly Filmmaking Contest (PDF format)