iPi Soft

Motion Capture for the Masses

newsletter share-facebook share-twitter

Archive for the ‘Software Release’ Category

Animation Streaming to Unity and Live Feedback Improvements Released

Posted on: October 11th, 2019

Animation Streaming to Unity and Live Feedback Improvements Released

The recent release of iPiRecorder 4.4.4 and iPiMocapStudio 4.3.0 includes important new features and improvements:

  • Animation streaming to Unity
  • Significant improvements in quality of Live Tracking
  • Foot tracking improved for depth sensors

See details in the release notes:

http://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes#ver._4.3.0.239

http://docs.ipisoft.com/iPi_Recorder_Release_Notes#ver._4.4.4.81

streaming-to-unity-show-3

iPi Soft Offers Built-In Support For Unreal Engine

Posted on: June 10th, 2019

iPi Soft Offers Built-In Support For Unreal Engine

New Support Simplifies Animation Export Functionality

The latest release 4.1.3 of iPi Mocap Studio includes built-in support that simplifies the animation export process from the iPi Motion Capture software to the Unreal Engine 4 (UE4), the suite of integrated tools popular with video game developers and designers.

Previously, Unreal Engine users had to manually match joints of the default iPi Mocap Studio rig to joints of their own rigs they use in Unreal in order to transfer captured motions to their rigs.  Any errors in matching would lead to misalignment and render the animation unusable. New features now provide Unreal users with a process that only requires they export their character to an FBX file, which is then loaded into iPi Mocap Studio for automatic generation of motion-transfer profile.

The new process benefits anyone using iPi Mocap, not just those using UE4. When loading custom characters from an FBX file, users can now select from several built-in compatible motion transfer profiles. Prior, they had to manage the profiles themselves, often leading to profile errors. Additional feature enhancements include a new option to automatically determine character coordinate systems, eliminating the time-consuming process of matching changing axis orientations.

“The new automated features being introduced in iPi Mocap Version 4 are not only about saving UE4 customers time,” says Michael Nikonov. “These new capabilities will also ensure more accurate results for those creating custom characters using different coordinate systems for a stable and intuitive workflow.”

studio-transfer-profile-new-features-4-1-3

Real-time Tracking Support Multiple Depth Sensors

Posted on: December 10th, 2018

iPi Soft Now Delivers Real-time Tracking Support in iPi Motion Capture Version 4.1 for Multiple Depth Sensors

Latest Enhancements To Advanced Markerless Mocap Solution Include Automatic Synchronization With Action Cameras For Improved 3D Character Content Creation; Up To 30-Percent Holiday Discount

MOSCOW, RUSSIA – December 10, 2018 — iPi Soft, LLC, developers of markerless motion capture technology, today announced several new updates to Version 4 of its popular iPi Motion Capture software application. Latest enhancements include real-time tracking for multiple depth sensors, as well as automatic synchronization of action camera videos based on flash detection.

Creative performance in iPi Mocap Version 4.1 now enables customers to use real-time tracking — in which users can preview the motion tracking result transferred to a 3D character at the time of performance — with multiple depth sensors connected to either a single computer or several computers connected via iPi Soft’s Distributed Recording feature.

According to Michael Nikonov, iPi Soft Founder and Chief Technology Architect, this is an important development milestone and one users have been anticipating since most iPi Mocap customers use the software with two or more Kinect sensors.

”We are excited to extend the benefits of real-time tracking to support customers using iPi Motion Capture with multiple depth sensors to obtain quality mocap data easily and quickly for an overall improved workflow without the need for multiple recording, tracking and motion transfer iterations,” Nikonov says.

Action Camera Synchronization:

Additional feature updates also include automatic synchronization of videos with action cameras like GoPro based on flash detection. The new algorithm detects flashes between separate videos and synchronizes them automatically. This greatly speed-ups the process of merging multi-camera footage into synchronized videos that can be used for motion tracking compared to time-consuming manual sync process  supported in the previous version.

Pricing and Availability:

For the holidays, iPi Soft is currently offering a 30-percent discount for orders placed before December 31, 2018 (please use coupon code NY2019). This includes a discount off of iPi Soft’s perpetual license that includes two years of full support and software updates, as well as its subscription-based pricing model.

With the launch of iPi Motion Capture Version 4, iPi Soft introduced a perpetual license model. The perpetual license is not time-limited and includes two years with full support and software updates. iPi Motion Capture Version 4 is also available as a subscription-based model. Prices range from $165 to $1995 depending on the version of software (Express, Basic, Pro) and duration of subscription.

Additional information on iPi Soft license and pricing is available here.

Press-resease PDF Version>>

Live-Preview-img1

About iPi Soft:

Moscow-based developer, iPi Soft, LLC, develops powerful markerless motion capture software technology that uses sophisticated image processing and computer vision algorithms to recognize and track the human body. The company’s software is used by creative professionals and prosumers around the world to digitize the movement of a human skeleton, rendering it expressive in 3D characters for video games, computer generated films, as well as for medical, military and other applications. For additional information, on iPi Soft, product pricing, product configurations or a 30-day free trial please visit, http://www.ipisoft.com.

 All trademarks contained herein are the property of their respective owners.

Version 4 Released

Posted on: July 3rd, 2018

iPi Soft Announces iPi Motion Capture Version 4

Advanced Markerless Mocap Solution Delivers Real-time Tracking For 3D Character Content Creation, Compatibility With Leading Sensor Technologies, GoPro Camera Support and New Perpetual License Model

________________

MOSCOW, RUSSIA – July 3, 2018  – iPi Soft, LLC, developers of advanced motion capture technology, today announced iPi Motion Capture Version 4 a comprehensive next version of its popular markerless motion capture software. Version 4 introduces a highly anticipated real-time preview capability for a single depth sensor.

Other new features and enhancements in Version 4 include support for new depth sensors (Intel RealSense D415 / D435, ASUS Xtion2 and Orbbec Astra / Astra Pro); improved arms and body tracking; and support for action cameras like GoPro and SJCAM. With Version 4, iPi Soft also introduces a perpetual license model.

   

New Depth Sensors

Real-time Preview Screenshot

We are delighted to introduce real-time tracking feedback in Version 4 that allows users to preview the motion tracking result transferred to 3D characters at the time of performance, Michael Nikonov, iPi Soft founder and chief technology architect, said . The combination of real-time tracking, expanded support for the latest in depth sensor technology and wide-angle action camera compatibility in Version 4 elevates the content creation experience for high-end film, television and games customers where a fast and reliable workflow is essential.

Benefits of iPi Mocap V 4 Real Time Tracking

The new real-time tracking feature in Version 4 uses iPi Recorder, a free software provided by iPi Soft for capturing, for playing back and processing video records from multiple cameras and depth sensors, to communicate to iPi Mocap Studio software that tracks in real-time speed and instantly transfers motion to 3D characters. This allows users to see how the motion will look on a 3D character, and improve motion accordingly at the time of acting and recording without the need to redo multiple iterations of acting, recording and offline tracking.

Live tracking results can then be stored to disk for additional offline post-processing, such as tracking refinement (to improve tracking accuracy), manual corrections and jitter removal to provide end users with an accurate, flexible and efficient workflow.

iPi Mocap Version 4 currently includes the real-time tracking feature for a single depth sensor only. iPi Soft is scheduled to bring real-time functionality for multiple depth sensors by the end of this year.

Development of plug-ins for popular 3D game engines, including Unreal Engine and Unity, is also underway.

Key features in iPi Motion Capture 4

Real-time Tracking and Other Tracking Improvements

  • Real-time tracking support of human performance for live preview for a single depth sensor (Basic and Pro configurations); motion can be transferred to a 3D character.
  • Improved individual body parts tracking: after performing initial tracking, users can re-do tracking for selected body parts, which allows users to fix tracking errors more quickly.
  • Tracking improvements of head and hands, when used in conjunction with Sony’s PS Move motion controller that takes into account joint limits.

Support for New Sensors and Cameras

  • Support for Intel RealSense D415 / D435 depth cameras, Asus Xtion2 motion sensors and Orbbec Astra / Astra Pro 3D cameras.
  • Support for action cameras like GoPro and SJCAM, including wide-angle cameras, which allows users to come closer to camera thus decreasing space requirements.
  • Ability to calibrate individual internal parameters of any camera, which can be used to correctly reconstruct 3D information from video for improved overall tracking quality.
  • Ability to load unsynchronized videos from multiple cameras and then use iPi Recorder to sync and convert footage to .iPiVideo format used by iPi Mocap Studio.
  • With support of action cameras, video framerate can reach up to 120 fps to allow for tracking extremely fast motions.

A complete list of the new feature enhancements in iPi Motion Capture 4 is available here.

Pricing and Availability

With Version 4, iPi Soft is introducing a perpetual license model. The perpetual license is not time-limited and includes two years with full support and software updates. Afterwards, users have the option to subscribe to a support plan to continue receiving full support and software updates. Alternatively, they can continue using their latest software version.

iPi Motion Capture Version 4 is also available as a subscription-based model. Prices range from $165 to $1995 depending on the version of software (Express, Basic, Pro) and duration of subscription. The Basic edition provides support for up to 6 Sony PS3 Eye cameras or 2 depth sensors, and tracking of a single actor. The Pro version features full 16-camera / 4 depth sensors capability and can track up to 3 actors. A free 30-day trial for Version 3.0 is available here.

Additional information on iPi Soft license offerings is available  here.

About iPi Soft:

Moscow-based developer, iPi Soft, LLC, develops powerful markerless motion capture software technology that uses sophisticated image processing and computer vision algorithms to recognize and track the human body. The company’s software is used by creative professionals and prosumers around the world to digitize the movement of a human skeleton, rendering it expressive in 3D characters for video games, computer generated films, as well as for medical, military and other applications. For additional information, on iPi Soft, product pricing, product configurations or a 30-day free trial please visit, http://www.ipisoft.com.

All trademarks contained herein are the property of their respective owners.

#   #   # Media Contacts: Ambient PR, Vicky Gray-Clark, vicky@ambientpr.com, 408-318-1980 Right Word Media, Ray Ecke, ray@rightwordmedia.com, 973-726-3797

Version 3.6.6 Released

Posted on: March 6th, 2018

The new version includes improved calibration for depth sensors / light marker, new automation commands, important bugfixes and enhancements:

http://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes#ver._3.6.6.222

TheBroadcastBridge: iPi Soft Releases Motion Capture vers. 3.5

Posted on: July 8th, 2017

TheBroadcastBridge: iPi Soft Releases Motion Capture v3.5

Read Jay Ankeney’s interview with our CTO Michael Nikonov in Broadcast Bridge. “The latest version 3.5 software from Russia-based iPi Soft achieves up to 3X faster rendering speed, coming very close to the Holy Grail of real time markerless MoCap rendering when used with a Microsoft Kinect sensor set-up.”

iPi Mocap Studio - New Fast Tracking for Kinect-2

iPi Soft Announces Faster Tracking And Enhanced Animation Export Features For iPi Motion Capture Software

Posted on: June 7th, 2017

iPi Soft Announces Faster Tracking And Enhanced Animation Export Features For iPi Motion Capture Software

Version 3.5 of Markerless Mocap Solution More Than Doubles Tracking Speed; Includes Faster, More Accurate Calibration

___________________________________________________________________________

MOSCOW, RUSSIA – iPi Soft, LLC, developers of advanced markerless motion capture technology, today announced significant upgrades to its iPi Motion Capture software application, including 2.5 times faster tracking speed when used with a Kinect sensor set-up, enhanced animation export functionality, as well as availability for single-actor projects and single-GPU configurations.

According to Michael Nikonov, founder and chief technology architect for iPi Soft, the new iPi Motion Capture tracking algorithm works faster than when the raw data is recorded via a Kinect sensor, with tracking speeds now available up to 60-70 fps (when using high-end video cards), versus previous Kinect recording rates of 30 fps. “The new enhancements to the software will allow us to implement a real-time feedback feature so users can see the tracking result transferred to 3D characters at the time of recording motions for optimized workflow,” Nikonov said.

Nikonov also noted that the new 3.5 version offers faster calibration for the Sony PS3 Eye camera set up, which now takes less than three minutes (dependent on the number of cameras used) when using a high-end video card. In addition, increased calibration precision has resulted in more accurate noise and defect filtering.

Customers working with Sony PS Move motion controllers to precisely track hands and head rotations, a process that used to take up to 10 minutes depending on length of recordings, now will enjoy nearly instant application of motion controllers data. iPi Soft development also continues to bring faster algorithms for use with Sony PS3 Eye and other RGB camera set-ups, scheduled for release later this year.

In addition to 2.5 to 3 times faster tracking speed (for Kinect sensors) – which is essentially real-time rendering, a long time benchmark for adoption with high-end users working in entertainment – the new 3.5 version features additional animation settings for working in third party applications for a smoother integration.

Other key features in iPi Motion Capture 3.5 include:

•    Availability for single-actor projects and single-GPU configurations.

  • New export tab controls allow users to rotate imported characters into proper orientation, useful for many popular characters, including standard Unreal Engine characters.
  • Motion can now accurately be transferred to imported characters with separate root bone and hips/pelvis bone. Users can map hip motions either to root or to hips/pelvis, which benefits game engine characters, including standard Unity 3D Engine and Unreal Engine characters.
  • Support for FBX format 7.5.
  • Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.
  • Users can select flashlight color for marker detection during calibration, useful in case of light backgrounds.
  • Timesaving hints added to GPU’s progress bar area during tracking.
  • Dialog with common actions available for the exported file shown after animation export and video export operations.
  • Numerous bug and “under-the-hood” fixes.

A complete list of the new feature enhancements in iPi Motion Capture 3.5 is available here.

Real-Time Feedback Development:

In addition to more than doubling the tracking speed with this latest version, the company remains focused on achieving real time rendering before the end of 2017.

“Our development efforts are focused on processing speed optimization and we expect to release a new version of iPi Motion Capture that will essentially offer real-time capability this year to deliver customers an overall improved markerless mocap workflow,” notes Nikonov.

Pricing and Availability:                                                              

iPi Motion Capture Version 3.5 is available on a subscription-based pricing model. Prices range from $45.00 to $2,495.00 depending on the version of software (Express, Basic, Pro) and duration of subscription. The Basic edition provides support for up to 6 Sony PS3 Eye cameras or 2 Kinect sensors, and tracking of single actor. The Pro version features full 16-camera / 4 Kinect sensors capability and can track of up to 3 actors. A free 30-day trial for Version 3.0 is available here: http://ipisoft.com/download/

About iPi Motion Capture:

iPi Motion Capture is a markerless motion capture software tool to track human body motions to easily produce 3D animation. The scalable system is capable of tracking of up to 3 actors and is compatible with first and second-generation Kinect sensors working at the same time on one or several computers to capture complex motions, including 360-degrees turns. It also supports other inexpensive off-the-shelf equipment such as Sony PS3 Eye cameras.

The software is also compatible with many leading game engines, 3D software applications and animation rigs, including MAXON Cinema 4D, Autodesk 3D Studio Max / Maya / MotionBuilder, Unity, Valve Source Filmmaker / Source Engine, DAZ Studio, Poser, iClone, Unreal Engine, and others. iPi Motion Capture supports motion transfer and export to popular animation formats including FBX, BVH and COLLADA.

About iPi Soft:

Moscow-based developer, iPi Soft, LLC, develops powerful markerless motion capture software technology that uses sophisticated image processing and computer vision algorithms to recognize and track the human body. The company’s software is used by creative professionals and prosumers around the world to digitize the movement of a human skeleton, rendering it expressive in 3D characters for video games, computer generated films, as well as for medical, military and other applications. For additional information, on iPi Soft, product pricing, product configurations or a 30-day free trial please visit, http://www.ipisoft.com.

All trademarks contained herein are the property of their respective owners.

Media Contacts:

Ambient PR, Vicky Gray-Clark, vicky@ambientpr.com, 408-318-1980

Right Word Media, Ray Ecke, ray@rightwordmedia.com, 973-726-3797

iPi_Mocap_Studio_New_Fast_Tracking_for_Kinect

Faster Tracking / Export Enhancements Release

Posted on: April 20th, 2017

Faster Tracking / Export Enhancements Release

New software release 3.5.0.214 includes:

N E W    F E A T U R E S:

  • New fast tracking algorithm for depth sensors (BETA version). To use it, turn on Use fast tracking algorithm (BETA) checkbox on Tracking tab.
    • Tracking speed increase is up to 2.5 times depending on particular hardware and tracking options.
    • Available for single-actor projects, and single-GPU configurations.
Tip: If you use 2 GPUs for tracking, you need to turn it off by unchecking second GPU via Help > Manage GPU Usage menu.
  • Improvements in animation export.
    • New control on Export tab to rotate imported characters into proper orientation. This is useful for many popular characters, including standard Unreal Engine character.
    • The motion is now correctly transferred to imported characters with separate Root bone and Hips/Pelvis bone. You can map hips motion either to Root or to Hips/Pelvis. This is useful for game engine characters, including standard Unity 3D Engine and Unreal Engine characters.
    • Support for FBX format 7.5 (2016)
    • Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.
Note: Built-in rig for Blender has been removed, because there is no need in change of axes orientation for modern versions of Blender.
  • Allow to select flashlight color for marker detection during calibration (useful in case of light background).
  • Added hints about GPUs to progress bar area during tracking.
  • Showing dialog with common actions available for the exported file after animation export and video export operations.

B U G    F I X E S:

  • Program crashed in case of window resizing during video export.
  • Program crashed on certain errors when opening target character and animations. Now errors are reported.
  • Automation Add-on could hang in rare cases during events sending.
  • Fixed GPU memory leaks on project open / close operations and during calibration.

U N D E R    T H E    H O O D:

  • Improved automatic floor detection both for RGB cameras and depth sensors
  • Replaced viewport repaint on every frame during tracking / refine / jitter removal to repaint by timer. May lead to slight speed increase on powerful GPUs.
  • Improved tracking / refine / jitter removal speed calcualtion and changed formatting for speed values.
  • Using FBX SDK 2017.1 for handling FBX files.
  • Fixed speed degradation issue during calibration using board for depth projects.
  • For multiple GPU configuration the old tracking algorithm is set to be used in case number of cameras is over 6. In most cases this is faster than using default tracking on single GPU.

Faster Tracking Algorithm Released

Posted on: October 13th, 2016

New software release 3.4.12.208 includes:

N E W    F E A T U R E S:

Increased speed of tracking operations.

  • Maximum speed increase (up to 3-4 times) is achieved at high-performance video cards for projects recorded with 1 or 2 Kinect sensors.
  • For 4 or more Sony PS3 Eye cameras speed gain is lower and can reach 10 – 50% depending on particular tracking options and hardware configuration.
  • For slow video cards speed increase is substantially lower.
  • For projects recorded with many cameras tracking speed can even be lower compared to previous version on particular hardware configurations. You have the option to use the old tracking algorithm then (you can select this option in Advanced Tracking Settings section of the Tracking tab)
  • For multiple GPU configuration the new algorithm will be used if number of cameras / sensors is not more than 4 (in this case only the primary GPU is used). In most cases this will still be faster than using multiple GPUs with the old tracking algorithm. For more than 4 cameras the old algorithm on multiple GPUs will be used, as a faster option.

Faster Jitter Removal Released

Posted on: September 1st, 2016

New software release 3.3.8.204 includes:

N E W    F E A T U R E S:

  • Increased speed of jitter removal. New algorithm is 3-7 times faster compared to the previous one. Speed increase depends on particular hardware (GPU and CPU).
  • Trajectory filter is improved for noisy data.

B U G    F I X E S:

  • Tracking operations of multiple depth sensors projects failed with exception on some models of Nvidia cards using drivers 372.54, 372.70.