iPi Soft

Motion Capture for the Masses

newsletter share-facebook share-twitter

Community > Customer Highlights

Oct 06, 2016

Iloura, theleading Australian-based animation and visual effects studio, first began using iPi Motion Capture (iPi Mocap) in 2012 when a staff member began experimenting with it on a personal project. That success led to a greater investment by the studio, which now includes a designated mocap space with nine PlayStation cameras. The motion capture solution was used by Iloura throughout season 6 of HBO’s hit show Games Of Thrones (GoT) during pre-production and production, including the “Battle of the Bastards” episode for which the studio was honored with an Emmy Award for Outstanding Special Visual Effects at the 2016 Primetime Creative Arts Emmy Awards.In addition, their work on GoT earned Iloura top honors at the 2016 AEAF (Animation & Effects Awards Festival), winning a Gold Award in the TV Series category.

iPi Mocap was used to extend the scale of the armies in the key battle scene, particularly when they were in formation facing each other, Nick Tripodi, Iloura Head of Animation said. Using iPi Mocap allowed us to generate a library of vignettes we could drop into any number of shots, as well as customize specific animation as required. We fed the cleaned up mocap animation into our crowd-related VFX platform to generate the large number of troops required to successfully generate the large crowd shots.

Adds Dean Elliot, Iloura Lead Animator: iPi Mocap is an incredibly reliable production tool. Once we had accurate dimensions for our actors, the software gave us a good solve 98 percent of the time. The main advantage of using iPi Mocap was that actors didn’t have to suit up before capturing a performance. The ability for one artist to handle the entire capture process — from performance and data management to processing – streamlined the workflow for us. It was cost effective, fast to capture and fast to process.

Click here for a behind the scenes look at Iloura’s work on “Battle Of The Bastards” episode of Game Of Thrones: https://vimeo.com/172374044

iloura-got-pic-1

May 18, 2016

 For the past several years, Stephan Bugaj, independent filmmaker, VR & game director, writer and creative visionary, has been experimenting with iPi Motion Capture – first during his time at Pixar Animation Studios, and now on several independent projects. He shared his positive impressions with us:Whether you’re producing an animation or game project for final release, or just prototyping a new idea, iPi Motion Capture is an incredibly cost effective and easy-to-use solution for full-body motion capture using hardware you probably already own — and if you don’t, it’s also incredibly cost effective.For not a lot of money you get a mocap solution with quite usable results without an excessive amount of cleanup. Finally the little guy can play with the big boys when it comes to mocap animation. StephanBugaj

June 12, 2015

The Mocap Vaults founder, Oliver Hollis-Leick, is a 13-year mocap acting veteran that has worked on over 80 videogame and movie titles, with roles in such films as Iron Man 2, Stardust, Total Recall, Harry Potter and the Order of the Phoenix, Godzilla, Hercules, Fred Clause among many others.

There is actually a revolution happening in motion capture, thanks to the companies like iPi Soft. I can take a Kinect camera, and just put it on a tripod in a room with actors. None of them need marker suits. I can record their performance and the key see it on screen within a minutes on a character.

TheMocapVaults1

November 22, 2014

Dan Barker, Animation Director, FA Digital Productions:

When we chose iPi Motion Capture software for our in-house motion capture studio, we found the process of getting setup and running to be very fast and easy. iPi Soft offers great tutorials and advice on their website, as well as an active online community, both of which we found to be invaluable. Using a six camera setup we are able to capture nice, clean motion capture data. The recording and tracking workflow is very streamlined, and we’ve been able to transfer the data onto our characters and ongoing pipeline development with good success.

We’re particularly impressed how well the iPi Mocap deals with fast movements. It’s an exciting time for us, and we see motion capture beyond its traditional application as a crucial part of expanding our production, and it is already opening new possibilities and services we can offer to our clients.

FAsq

October 20, 2014

Brandon Parvini, Ghost Town Media, has taken on various key roles including creative, technical and overall pipeline director in order to propel the company forward and push past the notions of what a small studio is capable of producing.

We were excited to bring iPi Motion Capture into the studio production pipeline for initial testing last year and so far our experience has been great,  says ParviniThe system is very intuitive and takes about half an hour of setup and you’re able to start capturing. The software is part of a small crop of ‘new-school’ platforms that are helping to motivate the field forward.

GhostTownMedia-logo-small

October 17, 2014

The Shoebox Diorama Founder, Daniël Ernst, is a Dutch game designer/artist and 3D enthusiast best known for spearheading game development work on the Cargo Commander. His latest project, The Pigeon Man, is a magical realist, illustrative game for the Oculus Rift that takes advantage of iPi Motion Capture. Ernst first tested the markerless motion capture solution for quick animation prototyping. From there he’s expanded his scope to creating complex mocap with a multiple Sony Playstation Eye cameras setup, which is then combined with facial motion capture.

I’ve been working on VR content for well over a year and iPi Motion Capture has proved to be an invaluable addition to my production pipeline for my upcoming game, ‘The Pigeon Man’, Daniël Ernst says. iPi Motion Capture can be used for quick prototyping with a single Kinect or the multi Playstation Eye setup for highly-detailed animation. It is able to capture subtle nuances in a player performance necessary to create believable characters for virtual reality, and, it accomplishes it all for a small studio-friendly fee.

August 26, 2013

iPi Motion Capture software was used by London-based design animation studio We Are Formation to create a new Facebook game for auto maker Kia called ‘Take On Blake’. The software was used to create character animation based on Los Angeles Clippers star forward Blake Griffin to provide realistic slam dunks and other basketball moves.

Modern mocap tools like iPi Motion Capture bring with them the ability to have customized, naturalistic bipedal movement without a huge investment in time and money, Louis du Mont, We Are Formation’s Creative Director says. In the past, clients were wary when we mentioned the use of mocap for smaller projects, but now we consider it a time and money saver for creating natural looking movements from scratch.

Read details here: Press release in PDF>

Sept 04, 2013

Timothy W. Leeds, the winner of iPi Soft’s June filmmaking contest shows in his minute and a half movie “Shadow Boxing” how much iPi Motion Capture can achieve in depicting a cinematic battle between a man and his super-powered shadow. 29
iPi Motion Capture allowed me to create this video in half the time it would have taken me to animate the shadow myself, Leeds says, and it gave the shadow character more natural movement. See more on Leeds’ iPi Motion Capture workflow. Read full text 

Aug 16, 2013

Well-written dialogue and an intriguing use of the POV camera style help make “Craiglist Horror,” directed by R. Anderson, so memorable. The May winner of iPi Soft’s mocap contest has the intense feel of the opening to some popular crime procedurals like CSI or Law & Order, or perhaps a gritty indie film. CraigslistHorror-1
With iPi Soft I was able to act everything out beforehand and easily drop the mocap data into Source Filmmaker. This was my first time using the software and the one Kinect setup was a breeze. Anderson says. Read full text 

June 11, 2013

N3V Games’ New “Dead On Arrival 2” Mobile Game Captures Zombie Motion with iPi Motion Capture.iPi Motion Capture was used extensively in the development of all the characters within the game, Paul Olsen, Director/Studio Head says. Using the technology saved us countless weeks of character animation production and gave us stunning results that looked triple A in a fraction of the time it would take to do the work manually with highly-skilled animators.Read details here: Press release in PDF> Dead_On_Arrival_1

May 12, 2013

Sergio Rosa, staff writer for Renderosity.com, reviewed iPi Motion Capture for the website last year. He’s now working as an indie game developer on a horror game titled “Enola” and is using the software for character animation. Rend_Review_2013_05
For a game like Enola, where characters play such an important role, we had the option to either spend many months keyframe-animating all the characters, or using motion capture. However, the problem with most motion capture systems is price, and this is where an application like iPi fits the indie way perfectly. Read full text 

March 29, 2013

The POST Magazine feature story on Previs in the March issue includes comments from The Graphics Film Company on how they’ve been using iPi Motion Capture on feature films, including the upcoming Thunder Run with Matthew McConaughey, Gerard Butler and Sam Worthington. Post-Previs
You don’t have to have any markers. You don’t have to wear any special clothing. You just turn it on and it records. Then, in less than 10 minutes, with a little clean-up in the program, you can drop it in a scene, chop it up, and move it around. Read full text 

March 11, 2013

iPi Motion Capture played a key role for Vancouver design/animation studio The Sequence Group on “Halo 4” – one of the most successful videogame releases of 2012.The studio produced over twenty minutes of original content, including eight “Terminal” animations – hidden content within the game that players can access providing detailed backstory about the characters and the new Halo world.

Sequence Group Producer Dan Sioui says, The Halo audience is extremely sophisticated and the knowledge they have about the game and its evolution is mind-blowing. We knew we needed to maintain that level of quality for most anticipated videogame release of 2012. We are very pleased with the results iPi Motion Capture delivered.Read details here: http://www.prweb.com/releases…                       Press release in PDF>

Halo4_iPiMocap_FI

Oct 08, 2012

Ricky Grove reviews iPi Mocap on Renderosity.I’m very impressed with iPi Soft and recommend the software highly.

September 24, 2012

The world of “Keloid” - as realized in the intense two-minute, CG trailer for the future sci-fi feature created by design/animation boutique Big Lazy Robot - brims with danger, intrigue and a nightmarish future robot society, brought to life thanks to their inventive use of iPi Motion CapturePress release in PDF> Keloid_Home_1

May 23, 2012

Microfilmmaker reviews iPi Mocap and interviews iPi Soft’s CEO.iPi Soft Motion Capture offers an affordable mocap solution that works well. … iPi Soft Motion Capture is a very profitable investment for the independent filmmaker who wants to improve the quality of any CG animation in their presentation.  

Apr 06, 2012

iPi Motion Capture is so powerful and cost effective, says David Gonzalez, President of Mission Critical StudiosiPi is what mocap should be all about – making your ideas reality in a matter of minutes. Read full text  

Feb 15, 2012

NYC Production & Post News reviews iPi Mocap: available in text and video format.Joe Herman: I really enjoyed working with iPi Soft’s markerless motion capture system… If you are serious about animating with motion capture, or are just getting into it, do yourself a favor, check out iPi Studio.

Sept 27, 2011

iPi Mocap plays starring role in director Ian Chisholm’s Clear Skies III.Practically every line of dialogue and every movement was motion captured using iPiSoft. Not only was this fun, but it also raised the bar on the performances I could deliver using the Half Life 2 characters.Press Release in PDF