All editions include: |
Details/Comments |
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Markerless motion tracking |
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High accuracy comparable with expensive mocap systems (offline, not real-time). Optionally you can use motion controllers to increase quality of hands and head tracking. |
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Automatic post-processing |
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Intellectual Refine / Jitter Removal / Trajectory Filtering will improve animation quality while keeping important subtle nuances of motion. |
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Manual clean-up / keyframing tools |
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Any tracking algorithm is not ideal, so in some cases tracking errors will occur. You can fix them manually using integrated tools, without need of using third-party 3D packages. |
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Hands / props tracking |
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Props and hands tracking is implemented using motion controllers. |
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English interface language |
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We have customers from all over the world, and clearly understand that not all of them are native English speakers. We hope to add support of other languages some time later. |
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Software updates |
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Software is subscription-based, all updates are provided with no additional charge. |
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Technical support |
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6 months of free email-based technical support. |
See detailed price list: Regular / Educational |
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Edition-specific features: |
Express |
Basic |
Pro |
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Single Depth Sensor* support |
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Multiple Depth Sensors* support |
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2 |
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2 to 4 |
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RGB web cameras support |
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… |
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3 to 6 |
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3 to 16 |
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Action cameras support |
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… |
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3 to 6 |
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3 to 16 |
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Real-time tracking for live preview (see details) |
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Animation streaming to Unreal/Unity (see details) |
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Multiple persons tracking (see details) |
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Multiple video cards support (see details) |
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Batch processing (see details) |
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* Supported Depth Sensors: Azure Kinect / Kinect 2 / Kinect; Intel RealSense L515 / D455; Orrbec Astra / Astra Pro; PrimeSense Carmine 1.08 - Compare |
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Camera-specific features: |
Depth Sensors: 1 to 4 |
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RGB Cameras: 3 to 16 |
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Maximum capture area |
7 x 7 feet = 2.1 x 2.1 meters |
23 x 23 feet = 7 x 7 meters |
Miminum Required Space* |
9 x 5 feet = 2.7 x 1.5 meters |
13 x 13 feet = 4 x 4 meters |
Quick Start Guide |
for Single / Multiple Depth Sensors |
for RGB Cameras |
Required Hardware |
Order Accessories and Hardware |
Order Accessories and Hardware |
* Required space depends on camera FOV. Here you can see approx. values for 75° diagonal FOV of Sony PS Eye camera. |