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Motion Capture for the Masses

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Timothy W. Leeds — June winner of the iPi Soft Filmmaking Competition

Posted on: September 4th, 2013

Comments On Using iPi Mocap from June Competition Winner

Blending a simple story with complex animation, the winner of iPi Soft’s June filmmaking competition — “Shadow Boxing” – falls just short of a minute and a half. But in that small amount of time, director Timothy W. Leeds shows how much iPi Soft’s iPi Motion Capture markerless mocap solution can achieve in depicting a cinematic battle between a man and his super-powered shadow.

According to Leeds, a freelance artist and owner of the company Inviizion By Viizro, the creative spark behind the film was simply to test iPi Motion Capture with inexpensive Kinect sensors to see how it could be incorporated with his own animation. Exploring the exercise of shadowboxing, Leeds used the trial version of the software and a green screen, to record himself without a shadow and then CG one into the footage. The smoothness of the animated shadow character next to his live action footage led him to create “Shadow Boxing.”

“iPi Motion Capture allowed me to create this video in half the time it would have taken me to animate the shadow myself,” Leeds says, “and it gave the shadow character more natural movement.”

Leeds said that the biggest challenges he faced centered on the scenes in which he had to interact or physically fight with the shadow. He used iPi Soft to play back the shadowboxing portions of the video next to his green screen human self, and married the two elements seamlessly using Blender3D for all of the modeling and fire simulation, and Adobe After Effects to fine-tune the final look.

Leeds adds, “It took many takes and my arms and legs still ache from punching and kicking the air, but iPi Motion Capture helped me capture the natural movements of a human body”

For more on Leeds’ iPi Motion Capture workflow, visit www.inviizion.com.

Take On Blake

Posted on: August 26th, 2013

iPi Soft Helps We Are Formation Score With ‘Take On Blake’ Facebook Game For Kia Optima

London-Based Design Animation Studio Uses Leading Markerless Motion Capture Solution To Create Realistic Slam Dunks And Other Basketball Moves

Los Angeles Clippers star forward Blake Griffin may be known for his impressive slam-dunk ability, but to capture those skills in 3D animation London design/animation studio We Are Formation turned to iPi Motion Capture to provide a layer of authenticity to Take On Blake – a Facebook game for auto maker KIA’s Optima car that allows players to create their own animated avatar and compete in a slam dunk contest against the NBA star.

Read full press-release>>

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Making of Video

May Contest Winner Shares His Opinion on iPi Mocap

Posted on: August 16th, 2013

May Contest Winner Shares His Opinion on iPi Mocap

Well-written dialogue and an intriguing use of the POV camera style help make “Craiglist Horror,” directed by Russell August Anderson, so memorable. The May winner of the iPi Soft-sponsored  monthly filmmaking competition has the intense feel of the opening to some popular crime procedurals like CSI or Law & Order, or perhaps a gritty indie film.

The three-minute piece begins with a man filming a woman sleeping inside a car while he comically debates the ethics of what he’s doing. We quickly learn they’ve accompanied the man’s actor brother to a remote film shoot in the desert. Shot POV style throughout, things take a suddenly real and violent turn, ending on a cliff-hanger that leaves viewers ready for the next scene.

A professional editor in commercials and film in Los Angeles, Anderson says “Craigslist Horror” came about as both a test of iPi Motion Capture software, and with the Source Filmmaker package from Valve that features the mocap software.

‘Craiglist Horror’ served as a proof-of-concept that the technology is getting to the point where filmmakers who aren’t insanely tech savvy can pre-visualize their ideas and use motion capture easily to get a feel for the visual flow of their story before shooting it,” Anderson says. “The script was a short film a friend of mine wrote and set aside because he was unsure whether or not it worked, so it seemed like the perfect candidate for a test run. The project helped me gain mocap experience that I’ll apply to my next pre-visualization project — a short film we’re shooting this month.

Anderson adds, “With iPi Soft I was able to act everything out beforehand and easily drop the mocap data into Source Filmmaker with DMX files. This was my first time using the software and the one Kinect setup was a breeze.

iPi Soft Unveils Multi-Person Tracking And Multiple GPU Support Features

Posted on: August 7th, 2013

iPi Soft is pleased to announce that we added multi-person tracking functionality and multiple video cards support for increased tracking speeds, as well as batch processing and support for eight Sony PS Eye cameras (up from six in previous version). See more info in Release Notes.

Responding to the demands of our growing customer base of filmmakers, animators and videogame developers, the new capabilities are free to all Standard license owners. Limited-time discount! Over 30% discount offer for new customers and owners of Basic and Express licenses is valid till August 25. Details and pricing and available here.

Read full press-release (PDF)>>

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Precursors – July Competition Winner

Posted on: August 5th, 2013

July Contest Winner – “Precursors” sci-fi CG

Description from the author, Michael Davydov:

Almost every animation was made with the help of two Microsoft Kinects and an iPi Soft DMC. Except for running sequences and a few other animations, like the first shot with Guard standing in front of a door, animation of one Guard in ambush, close-ups.

Every animation was then refined with the build-in filters of iPi DMC, then brought into 3ds max CAT rig, and adjusted and refined further there.

We also used Endorphin to create ragdoll dynamics in the starship scene.

Kinects were upgraded with vibro-motors. One was made from a USB fan, and another was made from an old shaver. Vibrations helped to isolate pattern projections for each kinect, and make overall quality of recordings about 2 times better. Can’t wait to get my hand on Kinect 2.0, I hope iPi guys are ready to add support for them as soon as possible, after the release!

See video and making of: http://blog.ipisoft.com/2013/07/july-contest-and-the-winner-is.html

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Saga University research results

Posted on: July 17th, 2013

Scientists at Saga University, Japan, confirmed that iPi Soft tracking algorithms used with depth video from only 1 Kinect give very good tracking accuracy and thus can be a very affordable alternative to traditional mocap systems
http://waww.getcited.org/pub/103520226

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Dead On Arrival

Posted on: June 11th, 2013

N3V Games’ New “Dead On Arrival 2” Mobile Game Captures Zombie Motion
with iPi Motion Capture.

“iPi Motion Capture was used extensively in the development of all the characters within the game,” Paul Olsen, Director/Studio Head says. “Using the technology saved us countless weeks of character animation production and gave us stunning results that looked triple A in a fraction of the time it would take to do the work manually with highly-skilled animators.”

Read full press-release>>

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Gallery update

Posted on: June 3rd, 2013

Gallery section of our website updated. More demo videos added.

http://ipisoft.com/gallery/

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Renderosity review

Posted on: May 12th, 2013

Sergio Rosa, staff writer for Renderosity.com, reviewed iPi Motion Capture for the website last year. He’s now working as an indie game developer on a horror game titled “Enola” and is using the software for character animation. “For a game like Enola, where characters play such an important role, we had the option to either spend many months keyframe-animating all the characters, or using motion capture. However, the problem with most motion capture systems is price, and this is where an application like iPi Desktop Motion Capture fits the indie way perfectly.”

Read here about Sergio’s iPi Motion Capture game dev workflow in his article,“iPi Desktop Motion Capture: Indies Got Moves” –
http://www.renderosity.com/ipi-desktop-motion-capture-indies-got-moves-cms-16634.

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iPi Beginner Tutorial & GPU Tracking Speed Estimation

Posted on: May 1st, 2013

New iPiSoft Motion Capture Beginner Tutorial from Indecision Studios published:
http://www.youtube.com/watch?v=7Ah_O0Fgpmg

GPU tracking speed estimations uploaded to our website:

http://ipisoft.com/pr/GPU_speed_v_13_04.pdf